Sergio PedriAnnouncing ComputeSharp 2.0 — run C# on the GPU with ease through DirectX 12 and D2D1!This post is an introduction to ComputeSharp and the various DX12 and D2D1 features it includes, with code samples and technical details.Nov 29, 2022Nov 29, 2022
Sergio PedriAnnouncing the Microsoft.Toolkit HighPerformance 7.0 releaseAn overview of the main features and improvements being introduced in this second major release of the HighPerformance packageMar 16, 2021Mar 16, 2021
Sergio PedriEnabling and using C# 9 features on older and “unsupported” runtimesA guide on how to enable support for many new C# 9 features on older runtimes and frameworks that do not offer them out of the boxNov 13, 20203Nov 13, 20203
Sergio PedriOptimizing string.Count all the way from LINQ to hardware accelerated vectorized instructionsA technical deep dive into SIMD accelerated C# APIs to speedup simple loop iterationsJan 9, 20204Jan 9, 20204
Sergio PedriOptimizing reflection in C# via dynamic code generationA technical deep dive into C# techniques to make reflection-based code run faster using dynamic code generation and other optimizationsSep 24, 20193Sep 24, 20193